The wait for GTA 6 on PC has prompted another theory, this time from someone who helped build the franchise's early 3D games. Former Rockstar North technical director Obbe Vermeij believes advances in artificial intelligence tools could pressure the studio to bring console and PC releases closer together.
Speaking to Rock Paper Shotgun, he said he would worry about third parties attempting to adapt the PS5 version for PC without authorization. In his view, even a result inferior to an official release could affect some sales.
An assessment rather than a release date

Vermeij left Rockstar in 2009 and did not offer inside information about GTA 6's current development. His comments assess the potential market impact of these tools.
Why PC often follows consoles
The former director explained that developing one version at a time makes the team's work easier. Focusing on consoles lets developers concentrate on those machines before tackling another platform.
He considers a shorter gap possible, but did not say Rockstar has made that decision. The studio has not announced a GTA 6 PC date or published minimum and recommended requirements.





