GTA 6’s cars aim to combine GTA 4’s sense of weight with GTA 5’s ease of driving. According to GamesRadar+, Rockstar North co-studio head Rob Nelson explained that approach to content creator TGG.

Tires, suspension and steering matter

Official GTA 6 image released by Rockstar Games
Rockstar Games

The system was rebuilt for current consoles. The team has more control over the transmission, tyres, suspension and steering. Those components feed the calculations that determine how a car responds when cornering, accelerating and braking.

The aim is driving that is easy to learn while retaining the feeling that cars have weight. That balance matters in a game where driving is part of both exploring and escaping.