Two weeks before GTA 6’s scheduled release, Take-Two boss Strauss Zelnick found himself defending something GTA and Red Dead fans probably did not expect to see questioned: whether the company has enough successful games. His response included a list of games and a short message: examine the facts.

The conversation with journalist Jessica Toonkel took place at WSJ Tech California on November 4. We have highlighted six important points from the interview, offering a look at how Rockstar’s parent company sees the game’s final stretch.

Why Zelnick agreed to delay GTA 6

Rockstar executive Jennifer Kolbe, who has worked with Zelnick for almost two decades, told him the game needed more time.

Zelnick considered the extra time essential for the team and supported the delay. For him, allowing that time was part of the company’s commitment to the game’s quality.

His response to questions about major hits

Toonkel asked whether there was concern that GTA 6 was the company’s main success without a strong enough catalogue around it.

Zelnick reacted with surprise and said Take-Two has 15 franchises with at least one release that sold five million units or more. He named Red Dead Redemption, NBA 2K, WWE 2K, BioShock, Borderlands and Civilization, alongside online games and the mobile catalogue.

His argument was that the company’s record does not depend on a single brand. That is where the message about examining the facts, which attracted attention online, came from.

Red Dead Redemption 2, for example, reached 87 million copies.

A team that learns to make games

GTA VI · Rockstar Games
Rockstar Games

Another point was the value Zelnick places on keeping teams together. Games of this scale take years, and working together for a long time allows people to carry experience from one project to the next.

Zelnick highlighted the experience teams accumulate by working on multiple projects.

Meeting a deadline at any cost can be expensive

Zelnick also mentioned a high-profile release that had to be withdrawn because of technical problems, although he did not name the game.

His broader argument was that treating the calendar as an absolute obligation can produce a worse result than allowing more development time.

The team’s work and the use of AI

Zelnick highlighted the Rockstar team’s creative work when discussing artificial intelligence.

He emphasised the people responsible for creating the game. When discussing AI, he also distinguished automatic content generation from other technologies already used in game development.

What he wants to deliver to players

Asked what GTA 6 needs to achieve, Zelnick summed up his expectation:

Spectacularly entertaining

Strauss Zelnick, Take-Two CEO